A downloadable game

A modification of Unreal's First Person Template featuring the Gameplay Ability System, used a video tutorial. GAS is used in the following ways:

Converted the default shooting trigger to be an ability.

Burn status effect and boxes with ability system components to burn with.

Gameplay cue for a shower of sparks as burning VFX.

Attributes to store box health.

Gameplay event that triggers when the boxes reach >0 health and replaces their material with a flat orange box.


Standard FPS controls, WASD to move, mouse to look and shoot.

(If you're here, you probably followed the link from my portfolio.)

Published 5 days ago
StatusReleased
AuthorSomeguy500

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