Gameplay Ability System Demo
A downloadable game
A modification of Unreal's First Person Template featuring the Gameplay Ability System, used a video tutorial. GAS is used in the following ways:
Converted the default shooting trigger to be an ability.
Burn status effect and boxes with ability system components to burn with.
Gameplay cue for a shower of sparks as burning VFX.
Attributes to store box health.
Gameplay event that triggers when the boxes reach >0 health and replaces their material with a flat orange box.
Standard FPS controls, WASD to move, mouse to look and shoot.
(If you're here, you probably followed the link from my portfolio.)
Published | 5 days ago |
Status | Released |
Author | Someguy500 |
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